Husk & Hull Tablet Homepage

About

Husk & Hull was designed for my final student project at Careerfoundry. The goal of this project was to create a responsive online shop where users could find products quickly and easily to match their particular needs.

My Role

User Testing, User Flow, Wireframing, Prototyping, UI-Design

Tools

Sketch, Photoshop, Miro, Balsamiq, Invision

Duration

19 Aug - 12 Oct 2021

sustainable, made to last, natural materials

The Scenario

The Problem

Many people would like to make a change for themselves, others and the world by consuming less and more sustainably. One of the ways to do this is to be more conscious about your purchases. Purchases that are biodegradable, long lasting and or recyclable make less of a negative impact on the environment. Though it sounds simple, it can be quite a hassle to find alternatives to items that aren’t very sustainable, especially when you are on a busy schedule.

The Solution

Husk & Hull provides a solution to this problem by delivering sustainable, natural and long lasting homeware directly to the front door. It’s all in one place, there is no need to go from shop to shop. All you have to do is browse through the site, pick the items of your choice and wait for them to be delivered at your front door. Since most of the items are made to last, Husk & Hull understands that customers want to be 100% satisfied with the items they buy. That’s why Husk & Hull offers free shipping returns within the first 30 days of receiving your package.

Visual Inspiration

The inspiration for the color scheme and the imagery in this app are the products themselves. Many of the natural materials used for the products have a warm soft color to them such as straw, bamboo or wool. The images and colors are there to complement each other giving a warm natural clean and cozy feeling. The title font is bold and elegant and stands firm against the soft tones of the app.

User Stories

Three user stories were created in order to see what paths the users of Husk & Hull would be taking and what steps they would need to take along the way. User story #2 was then used for the next step, the user flow.

“As a customer, I want to be able to buy all my sustainable houseware products in one place, so I don’t have to shop from store to store.”

1.

2.

“As a customer, I want to be able to filter for the materials and items that I am looking for, so I don’t have to endlessly browse through the app.”

“As a customer, I want to be able to return products without any hassle, so I am not stuck with purchases that I regret.”

3.

User Flow

“As a customer, I want to be able to filter for the materials and items that I am looking for, so I don’t have to endlessly browse through the app.”

Success Criteria

Being able to buy the filtered items.

Entry Point

Loading Screen

Steps to Success

Can be followed by the pink steps in the userflow

Requirements from User Story

1. Filter for Items

2. Add to Cart

3. Sign up / Log in

4. Checkout

Low- & Mid-Fidelity Frames

The user flow of user story #2 was then used to create the first initial wireframe sketches in Balsamiq. With the first blueprint made the screens were then converted to mid-fidelity wireframes. During the process I realized that I would like to give the users more (filtering) possibilities to find the item they are looking for. In the mid-fidelity frames the users can select products on the homescreen by material or living space, there is the possibility to get a complete overview of all products via the hamburger menu and on the screens with product listings there is an option to filter the search results. This benefits the user by making it easier for them to find the item they are looking for with only a few taps/clicks. During the checkout process it is possible to sign up/log in, preventing the user from having to fill out all thier information the next time they place an order.

User Testing

In order to find out if the screens derived from the userflow were easy to understand and functional the wireframes were put into a preliminary prototype. Four users were given the task to buy a rustic oak cutting board with thier credit card. I did not give the users any guidance into how they needed to reach this goal because I wanted them to use the app intuitively.

The Feedback

The users found the app easily navigable and straightforward. Feedback consisted solely of smaller design iterations.

Handoff

The mid-fidelity screens were then adapted according to the feedback of the user testing and the overall style, color and images were added to the wireframes. A responsive screen was created to showcase what the app is capable of. The final result is a sleek and elegant online shop that provides you with all the natural homeware that you may need.

 

Watch Husk & Hull in Action

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